29 research outputs found

    GaNEsHA: Opportunities for Sustainable Transportation in Smart Cities

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    In developed nations, cities experience a growing pressure to establish sustainable transportation solutions. However, currently cities have still only little knowledge about the transportation routines, needs and troubles of its citizens. A greater awareness of daily transportation activities could support cities to build up customized transportation infrastructures that meet sustainable requirements. To address this gap, we build the GaNEsHA mobile application. A mobile crowed-sensing tool to track mobility activities. We used the tool as a probe in an interview study with 14 citizens. Our findings indicated a need for ICT design to move beyond normative tools that simply aim to \u27encourage\u27 people to adopt sustainable practices. Instead, we identified different transitions how municipal mobility services can support sustainable mobility practices. These include: (1) creating awareness of environmental footprints, (2) supporting alternative transportation options, (3) optimizing towards individual needs, (4)facilitating local communities and participative approaches

    A dialectic view on Open Innovation

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    The paradigm of Open-Innovation allows software companies new forms of interactive innovation and its diffusion across socio-cultural boundaries. This process constitutes and is constituted by a heterogeneous network of interacting actors. In this interaction, seeds for innovation will be created and have to be adopted by the participants of the respective network. This paper studies the concept of Open Innovation from a dialectic perspective on innovation seeds, which regards diffusion and adoption as intertwined. Traditionally, innovation research mainly focuses on transferring processes, but in order to reflect on the interactive character of Open Innovation across socio-cultural boundaries, one has to enlarge this perspective. In this paper we have developed a theoretic model which integrates also the aspect of translation and transformation. Based on this theoretical understanding we have figured out competences to adopt innovation seeds that have been developed in a crosscultural setting. At the end of the paper we show how this model can be used to study empirically the behavior of a software company adopting externally created seeds

    Einfluss Apoptose-regulierender Proteine der BCL-2-Familie auf die Seneszenzinduktion in Tumorzellen

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    Seneszenz und Apoptose sind zwei parallel im menschlichen Körper existierende Zellschicksale, mit denen dieser unter anderem auf Stress reagieren und sich vor in ihrem Wachstumsverhalten verĂ€nderten Zellen und damit vor der Entstehung eines Tumors schĂŒtzen kann. WĂ€hrend die Apoptose als Form des programmierten Zelltods zur Elimination der verĂ€nderten Zelle fĂŒhrt, ist Seneszenz jedoch lediglich ein Wachstumsstillstand, in dem die Zelle weiterhin die Umgebung beeinflussen und potenziell negative Effekte ausĂŒben kann. Apoptose und Seneszenz scheinen zwei konkurrierende Alternativen zu sein, da sie durch die gleichen Stressoren ausgelöst werden können und beide dem Ziel der Proliferationshemmung von geschĂ€digten Zellen dienen. Wie in der Zelle eine „Entscheidung“ zwischen den beiden Wegen gefĂ€llt wird und wie diese möglicherweise auch medikamentös beeinflusst werden kann, ist in den vergangenen Jahren vermehrt Gegenstand der Forschung gewesen. Diese Arbeit beschĂ€ftigt sich mit der Frage, ob eine Behinderung der Apoptose durch das Fehlen der pro-apoptotischen Proteine Bax bzw. Bak zu einer alternativen Seneszenzinduktion als Reaktion auf apoptogene Stimuli fĂŒhrt. Dazu wurden humane Darmkrebszellen der Linie HCT-116 verwendet, die entweder kein Bax (Bax-/-), kein Bax und kein Bak (DKO) oder beide Proteine normal exprimieren (WT). Die Zellen wurden zum einen mit den Zytokinen IFN-gamma und TNF-alpha behandelt, um eventuelle Unterschiede in der Zytokin-induzierten Seneszenz zu untersuchen; zum anderen mit dem in der Tumortherapie bewĂ€hrten, DNA-schĂ€digenden Chemotherapeutikum Doxorubicin. Durch IFN-gamma und TNF-alpha konnte in den HCT-116-Zellen kein fĂŒr die Seneszenz charakteristischer Wachstumsstillstand hervorgerufen werden, möglicherweise aufgrund eines funktionellen Defizits des CDK-Inhibitors p16INK4A in HCT-116-Zellen, der fĂŒr die Einleitung der Zytokin-induzierten Seneszenz eine zentrale Rolle zu spielen scheint. Eine Behandlung mit Doxorubicin konnte in den HCT-116-Zellen allerdings eine Seneszenz induzieren, wahrscheinlich wie in der Literatur beschrieben ĂŒber DNA-SchĂ€digung und den p53-p21-Signalweg. Unter Behandlung mit Doxorubicin zeigte sich in Bax-/--Zellen weniger Apoptose als in WT-Zellen, dafĂŒr gingen signifikant mehr Bax-/-- als WT-Zellen in Seneszenz. Ein zusĂ€tzliches Fehlen von Bak in den DKO-Zellen zeigte weder auf die Apoptosehemmung noch auf die Seneszenzinduktion additive Effekte im Vergleich zu den einfach Bax-defizienten Zellen. Die Ergebnisse dieser Arbeit zeigen, wie bereits einzelne andere Studien, dass eine Manipulation der Apoptose-regulierenden Proteine der BCL-2-Familie neben der Apoptose auch die Seneszenz in Zellen beeinflussen kann. Zwar sind die Mechanismen der Interaktion dieser beiden Wege noch nicht bis ins Detail verstanden, jedoch werden sogar bereits die ersten Medikamente entwickelt, die durch Verschiebung des Gleichgewichts der pro- und anti-apoptotischen Proteine der BCL-2-Familie seneszente Zellen eliminieren können und die ein breites Anwendungspotenzial von altersbedingten, degenerativen Erkrankungen bis hin zur Krebstherapie versprechen

    Human Practice. Digital Ecologies. Our Future. : 14. Internationale Tagung Wirtschaftsinformatik (WI 2019) : Tagungsband

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    Erschienen bei: universi - UniversitĂ€tsverlag Siegen. - ISBN: 978-3-96182-063-4Aus dem Inhalt: Track 1: Produktion & Cyber-Physische Systeme Requirements and a Meta Model for Exchanging Additive Manufacturing Capacities Service Systems, Smart Service Systems and Cyber- Physical Systems—What’s the difference? Towards a Unified Terminology Developing an Industrial IoT Platform – Trade-off between Horizontal and Vertical Approaches Machine Learning und Complex Event Processing: Effiziente Echtzeitauswertung am Beispiel Smart Factory Sensor retrofit for a coffee machine as condition monitoring and predictive maintenance use case Stakeholder-Analyse zum Einsatz IIoT-basierter Frischeinformationen in der Lebensmittelindustrie Towards a Framework for Predictive Maintenance Strategies in Mechanical Engineering - A Method-Oriented Literature Analysis Development of a matching platform for the requirement-oriented selection of cyber physical systems for SMEs Track 2: Logistic Analytics An Empirical Study of Customers’ Behavioral Intention to Use Ridepooling Services – An Extension of the Technology Acceptance Model Modeling Delay Propagation and Transmission in Railway Networks What is the impact of company specific adjustments on the acceptance and diffusion of logistic standards? Robust Route Planning in Intermodal Urban Traffic Track 3: Unternehmensmodellierung & Informationssystemgestaltung (Enterprise Modelling & Information Systems Design) Work System Modeling Method with Different Levels of Specificity and Rigor for Different Stakeholder Purposes Resolving Inconsistencies in Declarative Process Models based on Culpability Measurement Strategic Analysis in the Realm of Enterprise Modeling – On the Example of Blockchain-Based Initiatives for the Electricity Sector Zwischenbetriebliche Integration in der Möbelbranche: Konfigurationen und Einflussfaktoren Novices’ Quality Perceptions and the Acceptance of Process Modeling Grammars Entwicklung einer Definition fĂŒr Social Business Objects (SBO) zur Modellierung von Unternehmensinformationen Designing a Reference Model for Digital Product Configurators Terminology for Evolving Design Artifacts Business Role-Object Specification: A Language for Behavior-aware Structural Modeling of Business Objects Generating Smart Glasses-based Information Systems with BPMN4SGA: A BPMN Extension for Smart Glasses Applications Using Blockchain in Peer-to-Peer Carsharing to Build Trust in the Sharing Economy Testing in Big Data: An Architecture Pattern for a Development Environment for Innovative, Integrated and Robust Applications Track 4: Lern- und Wissensmanagement (e-Learning and Knowledge Management) eGovernment Competences revisited – A Literature Review on necessary Competences in a Digitalized Public Sector Say Hello to Your New Automated Tutor – A Structured Literature Review on Pedagogical Conversational Agents Teaching the Digital Transformation of Business Processes: Design of a Simulation Game for Information Systems Education Conceptualizing Immersion for Individual Learning in Virtual Reality Designing a Flipped Classroom Course – a Process Model The Influence of Risk-Taking on Knowledge Exchange and Combination Gamified Feedback durch Avatare im Mobile Learning Alexa, Can You Help Me Solve That Problem? - Understanding the Value of Smart Personal Assistants as Tutors for Complex Problem Tasks Track 5: Data Science & Business Analytics Matching with Bundle Preferences: Tradeoff between Fairness and Truthfulness Applied image recognition: guidelines for using deep learning models in practice Yield Prognosis for the Agrarian Management of Vineyards using Deep Learning for Object Counting Reading Between the Lines of Qualitative Data – How to Detect Hidden Structure Based on Codes Online Auctions with Dual-Threshold Algorithms: An Experimental Study and Practical Evaluation Design Features of Non-Financial Reward Programs for Online Reviews: Evaluation based on Google Maps Data Topic Embeddings – A New Approach to Classify Very Short Documents Based on Predefined Topics Leveraging Unstructured Image Data for Product Quality Improvement Decision Support for Real Estate Investors: Improving Real Estate Valuation with 3D City Models and Points of Interest Knowledge Discovery from CVs: A Topic Modeling Procedure Online Product Descriptions – Boost for your Sales? EntscheidungsunterstĂŒtzung durch historienbasierte Dienstreihenfolgeplanung mit Pattern A Semi-Automated Approach for Generating Online Review Templates Machine Learning goes Measure Management: Leveraging Anomaly Detection and Parts Search to Improve Product-Cost Optimization Bedeutung von Predictive Analytics fĂŒr den theoretischen Erkenntnisgewinn in der IS-Forschung Track 6: Digitale Transformation und Dienstleistungen Heuristic Theorizing in Software Development: Deriving Design Principles for Smart Glasses-based Systems Mirroring E-service for Brick and Mortar Retail: An Assessment and Survey Taxonomy of Digital Platforms: A Platform Architecture Perspective Value of Star Players in the Digital Age Local Shopping Platforms – Harnessing Locational Advantages for the Digital Transformation of Local Retail Outlets: A Content Analysis A Socio-Technical Approach to Manage Analytics-as-a-Service – Results of an Action Design Research Project Characterizing Approaches to Digital Transformation: Development of a Taxonomy of Digital Units Expectations vs. Reality – Benefits of Smart Services in the Field of Tension between Industry and Science Innovation Networks and Digital Innovation: How Organizations Use Innovation Networks in a Digitized Environment Characterising Social Reading Platforms— A Taxonomy-Based Approach to Structure the Field Less Complex than Expected – What Really Drives IT Consulting Value Modularity Canvas – A Framework for Visualizing Potentials of Service Modularity Towards a Conceptualization of Capabilities for Innovating Business Models in the Industrial Internet of Things A Taxonomy of Barriers to Digital Transformation Ambidexterity in Service Innovation Research: A Systematic Literature Review Design and success factors of an online solution for cross-pillar pension information Track 7: IT-Management und -Strategie A Frugal Support Structure for New Software Implementations in SMEs How to Structure a Company-wide Adoption of Big Data Analytics The Changing Roles of Innovation Actors and Organizational Antecedents in the Digital Age Bewertung des Kundennutzens von Chatbots fĂŒr den Einsatz im Servicedesk Understanding the Benefits of Agile Software Development in Regulated Environments Are Employees Following the Rules? On the Effectiveness of IT Consumerization Policies Agile and Attached: The Impact of Agile Practices on Agile Team Members’ Affective Organisational Commitment The Complexity Trap – Limits of IT Flexibility for Supporting Organizational Agility in Decentralized Organizations Platform Openness: A Systematic Literature Review and Avenues for Future Research Competence, Fashion and the Case of Blockchain The Digital Platform Otto.de: A Case Study of Growth, Complexity, and Generativity Track 8: eHealth & alternde Gesellschaft Security and Privacy of Personal Health Records in Cloud Computing Environments – An Experimental Exploration of the Impact of Storage Solutions and Data Breaches Patientenintegration durch Pfadsysteme Digitalisierung in der StressprĂ€vention – eine qualitative Interviewstudie zu Nutzenpotenzialen User Dynamics in Mental Health Forums – A Sentiment Analysis Perspective Intent and the Use of Wearables in the Workplace – A Model Development Understanding Patient Pathways in the Context of Integrated Health Care Services - Implications from a Scoping Review Understanding the Habitual Use of Wearable Activity Trackers On the Fit in Fitness Apps: Studying the Interaction of Motivational Affordances and Users’ Goal Orientations in Affecting the Benefits Gained Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects Investigating the Influence of Information Incongruity on Trust-Relations within Trilateral Healthcare Settings Track 9: Krisen- und KontinuitĂ€tsmanagement Potentiale von IKT beim Ausfall kritischer Infrastrukturen: Erwartungen, Informationsgewinnung und Mediennutzung der Zivilbevölkerung in Deutschland Fake News Perception in Germany: A Representative Study of People’s Attitudes and Approaches to Counteract Disinformation Analyzing the Potential of Graphical Building Information for Fire Emergency Responses: Findings from a Controlled Experiment Track 10: Human-Computer Interaction Towards a Taxonomy of Platforms for Conversational Agent Design Measuring Service Encounter Satisfaction with Customer Service Chatbots using Sentiment Analysis Self-Tracking and Gamification: Analyzing the Interplay of Motivations, Usage and Motivation Fulfillment Erfolgsfaktoren von Augmented-Reality-Applikationen: Analyse von Nutzerrezensionen mit dem Review-Mining-Verfahren Designing Dynamic Decision Support for Electronic Requirements Negotiations Who is Stressed by Using ICTs? A Qualitative Comparison Analysis with the Big Five Personality Traits to Understand Technostress Walking the Middle Path: How Medium Trade-Off Exposure Leads to Higher Consumer Satisfaction in Recommender Agents Theory-Based Affordances of Utilitarian, Hedonic and Dual-Purposed Technologies: A Literature Review Eliciting Customer Preferences for Shopping Companion Apps: A Service Quality Approach The Role of Early User Participation in Discovering Software – A Case Study from the Context of Smart Glasses The Fluidity of the Self-Concept as a Framework to Explain the Motivation to Play Video Games Heart over Heels? An Empirical Analysis of the Relationship between Emotions and Review Helpfulness for Experience and Credence Goods Track 11: Information Security and Information Privacy Unfolding Concerns about Augmented Reality Technologies: A Qualitative Analysis of User Perceptions To (Psychologically) Own Data is to Protect Data: How Psychological Ownership Determines Protective Behavior in a Work and Private Context Understanding Data Protection Regulations from a Data Management Perspective: A Capability-Based Approach to EU-GDPR On the Difficulties of Incentivizing Online Privacy through Transparency: A Qualitative Survey of the German Health Insurance Market What is Your Selfie Worth? A Field Study on Individuals’ Valuation of Personal Data Justification of Mass Surveillance: A Quantitative Study An Exploratory Study of Risk Perception for Data Disclosure to a Network of Firms Track 12: Umweltinformatik und nachhaltiges Wirtschaften KommunikationsfĂ€den im Nadelöhr – Fachliche Prozessmodellierung der Nachhaltigkeitskommunikation am Kapitalmarkt Potentiale und Herausforderungen der Materialflusskostenrechnung Computing Incentives for User-Based Relocation in Carsharing Sustainability’s Coming Home: Preliminary Design Principles for the Sustainable Smart District Substitution of hazardous chemical substances using Deep Learning and t-SNE A Hierarchy of DSMLs in Support of Product Life-Cycle Assessment A Survey of Smart Energy Services for Private Households Door-to-Door Mobility Integrators as Keystone Organizations of Smart Ecosystems: Resources and Value Co-Creation – A Literature Review Ein EntscheidungsunterstĂŒtzungssystem zur ökonomischen Bewertung von Mieterstrom auf Basis der Clusteranalyse Discovering Blockchain for Sustainable Product-Service Systems to enhance the Circular Economy Digitale RĂŒckverfolgbarkeit von Lebensmitteln: Eine verbraucherinformatische Studie Umweltbewusstsein durch audiovisuelles Content Marketing? Eine experimentelle Untersuchung zur Konsumentenbewertung nachhaltiger Smartphones Towards Predictive Energy Management in Information Systems: A Research Proposal A Web Browser-Based Application for Processing and Analyzing Material Flow Models using the MFCA Methodology Track 13: Digital Work - Social, mobile, smart On Conversational Agents in Information Systems Research: Analyzing the Past to Guide Future Work The Potential of Augmented Reality for Improving Occupational First Aid Prevent a Vicious Circle! The Role of Organizational IT-Capability in Attracting IT-affine Applicants Good, Bad, or Both? Conceptualization and Measurement of Ambivalent User Attitudes Towards AI A Case Study on Cross-Hierarchical Communication in Digital Work Environments ‘Show Me Your People Skills’ - Employing CEO Branding for Corporate Reputation Management in Social Media A Multiorganisational Study of the Drivers and Barriers of Enterprise Collaboration Systems-Enabled Change The More the Merrier? The Effect of Size of Core Team Subgroups on Success of Open Source Projects The Impact of Anthropomorphic and Functional Chatbot Design Features in Enterprise Collaboration Systems on User Acceptance Digital Feedback for Digital Work? Affordances and Constraints of a Feedback App at InsurCorp The Effect of Marker-less Augmented Reality on Task and Learning Performance Antecedents for Cyberloafing – A Literature Review Internal Crowd Work as a Source of Empowerment - An Empirical Analysis of the Perception of Employees in a Crowdtesting Project Track 14: GeschĂ€ftsmodelle und digitales Unternehmertum Dividing the ICO Jungle: Extracting and Evaluating Design Archetypes Capturing Value from Data: Exploring Factors Influencing Revenue Model Design for Data-Driven Services Understanding the Role of Data for Innovating Business Models: A System Dynamics Perspective Business Model Innovation and Stakeholder: Exploring Mechanisms and Outcomes of Value Creation and Destruction Business Models for Internet of Things Platforms: Empirical Development of a Taxonomy and Archetypes Revitalizing established Industrial Companies: State of the Art and Success Principles of Digital Corporate Incubators When 1+1 is Greater than 2: Concurrence of Additional Digital and Established Business Models within Companies Special Track 1: Student Track Investigating Personalized Price Discrimination of Textile-, Electronics- and General Stores in German Online Retail From Facets to a Universal Definition – An Analysis of IoT Usage in Retail Is the Technostress Creators Inventory Still an Up-To-Date Measurement Instrument? Results of a Large-Scale Interview Study Application of Media Synchronicity Theory to Creative Tasks in Virtual Teams Using the Example of Design Thinking TrustyTweet: An Indicator-based Browser-Plugin to Assist Users in Dealing with Fake News on Twitter Application of Process Mining Techniques to Support Maintenance-Related Objectives How Voice Can Change Customer Satisfaction: A Comparative Analysis between E-Commerce and Voice Commerce Business Process Compliance and Blockchain: How Does the Ethereum Blockchain Address Challenges of Business Process Compliance? Improving Business Model Configuration through a Question-based Approach The Influence of Situational Factors and Gamification on Intrinsic Motivation and Learning Evaluation von ITSM-Tools fĂŒr Integration und Management von Cloud-Diensten am Beispiel von ServiceNow How Software Promotes the Integration of Sustainability in Business Process Management Criteria Catalog for Industrial IoT Platforms from the Perspective of the Machine Tool Industry Special Track 3: Demos & Prototyping Privacy-friendly User Location Tracking with Smart Devices: The BeaT Prototype Application-oriented robotics in nursing homes Augmented Reality for Set-up Processe Mixed Reality for supporting Remote-Meetings Gamification zur Motivationssteigerung von Werkern bei der Betriebsdatenerfassung Automatically Extracting and Analyzing Customer Needs from Twitter: A “Needmining” Prototype GaNEsHA: Opportunities for Sustainable Transportation in Smart Cities TUCANA: A platform for using local processing power of edge devices for building data-driven services Demonstrator zur Beschreibung und Visualisierung einer kritischen Infrastruktur Entwicklung einer alltagsnahen persuasiven App zur Bewegungsmotivation fĂŒr Ă€ltere Nutzerinnen und Nutzer A browser-based modeling tool for studying the learning of conceptual modeling based on a multi-modal data collection approach Exergames & Dementia: An interactive System for People with Dementia and their Care-Network Workshops Workshop Ethics and Morality in Business Informatics (Workshop Ethik und Moral in der Wirtschaftsinformatik – EMoWI’19) Model-Based Compliance in Information Systems - Foundations, Case Description and Data Set of the MobIS-Challenge for Students and Doctoral Candidates Report of the Workshop on Concepts and Methods of Identifying Digital Potentials in Information Management Control of Systemic Risks in Global Networks - A Grand Challenge to Information Systems Research Die Mitarbeiter von morgen - Kompetenzen kĂŒnftiger Mitarbeiter im Bereich Business Analytics Digitaler Konsum: Herausforderungen und Chancen der Verbraucherinformati

    AnsĂ€tze praxis-basierter Gestaltung fĂŒr nachhaltige AlltagsmobilitĂ€ten in der Sozio-Informatik

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    Dissertation in Information Systems and ManagementThis dissertation aims to contribute to a socio-informatics approach by addressing sustainable everyday mobilities through practice-based design. Supporting the sustainable transformation of everyday mobilities is a rising demand of our times that can profit highly from mobile sustainable interaction design (SID). However, conventional designs to support sustainable mobilities have often been criticized as too rationalistic and normative, ignoring the complex nature of mobility patterns. In particular, design interventions that only address a very specific mobility mode are often revealed to be insulated solutions that do not account how for their further embeddedness in everyday mobility practices. These shortcomings can either be or have problematic unintended consequences, such as rebound effects (Shove 2010; Banister and Button 2015). To address these issues, I studied SID for sustainable mobilities in real-life settings using a socio-informatic approach. In particular, this thesis examines how SID can be applied to focus on everyday mobilities as habituated practices. Thus, it aims to answer the following question: "How should a practice-based design approach be applied to support sustainable everyday mobilities in everyday life settings?" The research question is examined through the lens of three research fields: first transport information systems (TIS), second shared mobility services (SMS) and third eco-feedback tools (EFT). Therefore, six research studies were completed to study and support the environmental and social sustainability of everyday mobility practices. The studies showed that a practice-based approach addresses SID for everyday mobilities on three levels: first, by elaborating a new methodological understanding to study everyday mobilities as evolving practices; second, by evolving methods and tools that are able to reflect on the development of new mobility practices in real-life contexts; and third, by supporting SID that goes beyond the normative stance but is built upon the practices of everyday life mobilities in the research fields of TIS, SMS and EFT

    Arbeitsdefinition und Kategorisierung von Living Labs : Arbeitspapier im Arbeitspaket 1 (AP 1.1c) im INNOLAB Projekt "Living Labs in der Green Economy: realweltliche InnovationsrĂ€ume fĂŒr Nutzerintegration und Nachhaltigkeit"

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    Das Arbeitspapier adressiert die Definition und Typisierung von Living Labs. Ziel ist einerseits die Erarbeitung einer Living Lab Definition, die im INNOLAB Projekt als Referenzrahmen fĂŒr die weiteren Arbeitspakete dienen soll. Andererseits soll die deutsche Living Lab Landschaft kartiert werden. Dieses Papier ist ein Ergebnis aus dem Arbeitspaket 1 "Bestandsaufnahme des Innovationsumfeldes fĂŒr Living Labs" im Rahmen des Projektes "Living Labs in der Green Economy: Realweltliche InnovationsrĂ€ume fĂŒr Nutzerintegration und Nachhaltigkeit" (INNOLAB). Die genutzte Methodik basiert im Wesentlichen auf einer Literaturstudie der relevanten Definitionen und Literatur sowie einer Google Recherche zur Erarbeitung einer Living Lab Karte

    Methoden im Living Lab : UnterstĂŒtzung der Nutzerintegration in offenen Innovationsprozessen (Entwurf Methodenhandbuch) ; Arbeitspapier im Arbeitspaket 2 (AS 2.2) im INNOLAB Projekt "Living Labs in der Green Economy: realweltliche InnovationsrĂ€ume fĂŒr Nutzerintegration und Nachhaltigkeit"

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    Das Ziel dieses Arbeitspapieres ist es, Methoden zu beschreiben, die in den Innovationsprojekten des INNOLAB Projektes genutzt werden. Dies dient zum einen dazu, im Projekt ein einheitliches VerstĂ€ndnis der Methoden zu entwickeln und bislang noch nicht genutzte Methoden in die Praxisprojekte zu integrieren. Zum anderen sollen die Methodenbeschreibungen beitragen, Herausforderungen in der Anwendung angemessen zu berĂŒcksichtigen und ggf. entsprechend gegenzusteuern. Dieses Arbeitspapier ist ein Ergebnis aus dem Arbeitspaket 2 "Operationalisierung offener Innovationsprozesse für Nachhaltigkeit" im Rahmen des Projektes "Living Labs in der Green Economy: Realweltliche InnovationsrĂ€ume fĂŒr Nutzerintegration und Nachhaltigkeit" (INNOLAB), das im Rahmen der sozial-ökologischen Forschung zum Themenschwerpunkt "Nachhaltiges Wirtschaften" vom Bundesministerium fĂŒr Bildung und Forschung gefördert wird. Eine Vielzahl von für das INNOLAB Projekt relevanten Methoden wurden identifiziert. Sie können bzgl. ihrer Hauptfunktion in Methoden zur Datenerhebung, in Kreativmethoden und Methoden fĂŒr Innovationsmanagement und -bewertung kategorisiert werden. Die jeweiligen Vorteile der Methoden, ihre Grenzen und Herausforderungen bei der Nutzung und Anwendung wurden exploriert. Eine Übersicht über die als relevant identifizierten Methoden, ihr jeweiliger Aufwand und Relevanz fĂŒr die INNOLAB Praxispartner ist in einer Tabelle dargestellt

    Knowledge Management-in-action in an EUD- oriented Software Enterprise

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    Abstract: End User Development (EUD) aims at the enabling of end users to adapt, modify or extend software and has become an important keyword for software designers. Discussing premises for the success of EUD, several authors have stated that processes of knowledge development and diffusion play an important role. Current research discusses such Knowledge-Management issues mostly in the client organization. But if we want to bring an End User perspective into design practice, we have to take into account how producers manage their costumerrelated knowledge and bring it into action. Therefore, the study presented here describes the results of a related Business Ethnography, which was carried out in a small enterprise of the German software branch. The paper explains how this ethnographic action research helped to identify practices, potentials and problems in the enterprise to acquire, secure and use knowledge about the end users of its products. Preliminary findings demonstrate that EUD is not only a technical, but also a Knowledge-Management challenge for software enterprises
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